BodySlide is a tool for generating meshes.
Use manually installation: drag and drop 'Data' folder from my archive to your 'Fallout 4' folder. Would be nice to give the npcs different body styles aswell. Together BodySlide and Outfit Studio an easy to use tool for customizing bodies and outfits, creating new bodies and outfits, and converting outfits between body types. Other question is, if this works with the NPCs and clothings aswell. So with the right mesh, the engine seems to support it. But there is a mod, who actually enabled character modification inside the game, not only like CBBEs outside the game. Question is, if the engine supports this. Body morpher in character creation ingame and for NPCs inside the (Garden of Eden) Creation Kit. Ingame sliders wouldn't be nessesary and that the engine supports different bodies has been shown already in Skyrim.Ĥ. This would open the option, to create bodies with the creation kit and add them to the game. Different body models you can chose form. This is highly doubtful, because we have seen the button for body. No high and body slider at all, aswell no other options. Clothing morphing is possible and works on many games already. This outfit mesh is probably a slightly different shape than the CBBE body, leading to parts of the body showing through. I aswell have written my opinion and concerns in the other thread. Outfits like the Modular Vault suit use a Zap slider that hides the parts of the body that are obscured by the outfit, which is why there’s normally no clipping. Many online games already have shown, that this works nice. To my opinion, yes i would be happy to have a body morph option, similar to the options for the face. Isaiah Burdeau Posts: 3431 Joined: Mon 9:58 am Thanks to everyone for sharing by the way! A 10 Strenght, 10 Endurance hand-to-hand beast should look the part, in my opinion.
To Bodygen) > then press the button second button below (To Bodymorph) > And last copy the new generated code in the last column - BodyMorph (JSon), we gonna paste that to the looksmenu slider. Take in count you are selecting things like strenght, endurance and agility, that are at least partially related to body type. With that opened: paste the code we copied from the bodyslide preset xml in the Bodyslide (XML) column then hit the button below (1.
Yes, you can do all of those and simply ignore height/weight, but with cinematic conversations, having your PC be as believable as possible seems like an important thing to me.
Use the 3D Scan app to scan yourself in full color. Click to expand.I'm late as hale responding to this, but in case anyone wants to expand their slider game:I had this wrong at first, and none of the extra sliders were showing up for me either. or a small & sneaky guy, or a tall and thin nerd, or a hand-to-hand tower of muscle, or as yourself, or, or. From there you can play around with the sliders and see whats going on. Regardless, I'd prefer to not have to open boolprop and manually change a Sims height every time I played. That lady in the front seems to be bigger than the rest right?
Actually, the atomic muscle slider make them strong, but I don't know how to adjust the waist and maybe the arms and leg thickness. Take a look at this screen taken by vyvexthorne : Do you know about a video tutorial to let me know how to properly use the sliders to create a body shape like the one for Deacon using my current body replacer. they do seem quite similar, but is hard to tell from that image. Not sure if male/female heights are fixed. Great! This seems like the only evidence, so far, that at least NPC's will have different weights. So to apply it I have to modify every outfits in the game?Of course not, but that could be said of almost any feature right? xml preset, and I want to use it ingame on my own character (not sure about other's characters). I'm actually not used to CBBE and never used it before. but if unique body isn't really your focus just go ahead and build all outfits with same preset. the thing is, in skyrim, unique body generation is almost automated by mods, but in fallout 4 unfortunately, you'll need to do it manually. If you understand racemenu in skyrim, you'll understand looksmenu in fallout 4, both have bodygen - a functionality which makes UNIQUE body shapes on every female characters based on presets' data. however, it applies to naked body only, so you'll need to build all the outfits using that preset too. Therefore, you build CBBE body or CBBE body physics after selecting a preset. Originally posted by Sᴛᴇɪɴᴇʀ:uh, if you know how to use CBBE on skyrim, you'll know how to do it on fallout 4 too.Īll female characters use the same body meshes under meshes/actors/characters/basehumanfemale